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AncientSion's avatar

It took me a while to read this, i had a 2 week vacation haha. But i greatly enjoyed the article. I especially liked a lot of your suggestions. Even before you noted it, i was thinking "why not combine with exclusive goodies for playing / winning like a collectible card that you cant just buy on ebay".

Also like the part of "add a bit of skill to the games", too bad its forbidden.

Very cool, looking foward to part 2.

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Continuous Compounding's avatar

Hope you had a nice vacation. They can make it skill based, but make the payout outcome the same whether you are good or bad. So if they made a rhythm game pachinko, regardless if you get full combo or if you miss every note, you still get the same balls/tokens, butting hitting the jackpot allows you to play the rhythm game song.

Part 2 will be more on valuation of individual companies

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